Resource type | Video | |
URL | Link | |
General objectives | | |
| Learning | Promote knowledge sharing. |
| Entertainment | The game is funny and intigue. |
| Ethical | It present ethical rulles, related with knowledge sharing |
| Others | The game topics are in the scope of young and active people. |
Related topics/Glossary – Keywords | Student life; Health and wellness; Sport and Entertainment | |
Expected learning outcomes | | |
| Knowledge | How to search, use and create accurate facts and information, clear citation of the sources; How to create clear and ethical news; How to use reliable sources; How to present all points of view; How to focus on the topic; |
| Skills | Media literacy and fact checking skills. |
| Abilities | How to search, evaluate and use information. |
Teaching methodologies/Activity outline | | |
| 1. Starting a challenge: (brainstorming problem situation. By asking the students questions, the teacher stimulates their thinking) | The player has to track the news feed and check the credibility of the author, affiliation, institution and purpose of the publication. The player can discuss the approaches and results. |
| 2. Activation (In Class) / Explanation: (ask the students to watch the videos, read articles, etc. related to the learning outcomes) | The player has to read, evaluate and post different type of news. |
| 3. Processing: (ask your students to do this experience at home or in the classroom) | It is suitable both for classroom and home activities, as a sort of homework, then discussed in the classroom. |
| 4. Conclusion and evaluation reflections | The game has metrics and instruments for evaluation of the game progress and results. |
Information and transliteracy competencies | | |
| | Scores: 0 (none) to 5 (strong) |
| Critical Thinking | 5 |
| Creativity | 1 |
| ICT/Digital Skills | 5 |
| Collaboration | 1 |
| Information Skills | 5 |
STEAM competencies | | |
| Creative Thinking | 4 |
| Critical Thinking | 5 |
| Mathematical Thinking | 1 |
| Scientific Thinking | 3 |
Activity development | | |
| Description of the game use to achieve the learning goals | 5 (it contains an extensive description of how the game/tool can be used in the classroom (online or f2f) in order to reach the learning outcomes above.) |
| Required tool(s) | 4 |
| Instructions for students | 5 |
| Final Comments | Very good game for Media Literacy |
Required settings | None | |
Class management | | |
| Individual work | 5 |
| Team work | 5 |
| Whole group | 5 |
Time management | | |
| Short activity (< 1h) | Yes |
| Medium activity (>1h;<1 day) | |
| Long activity (> 1 day) | |
Sources/extra readings | None | |