C2: Didactic Materials for Game-Based Learning
26.02-04.03/2023
Rovaniemi, Finland
Training Action #2
Rovaniemi
Day #1
The second TLIT4U training action was hosted by our Finnish project partners and took place at the University of Lapland in Rovaniemi. The Bulgarian and the Italian teams actively participated in the training by presenting, exchanging, and developing their ideas related to the project. Training action #2 purpose was to upgrade the learning experience we had with our colleagues in Milano by creating and collecting diverse didactic materials and practices.
On the first day Marina Encheva, Mari Maaslita, and Marjaana Kangas held a welcome introduction to our further activities at the University. The team had a warming ice-breaking session organized by Giulia Conti. The afternoon was dedicated to the #Playfulness Workshop With A Flavor Of Arctic Literacy (Indoors And Outdoors) organized by Katriina Heljakka and Marjaana Kangas. At this workshop, the teams engaged with the playfulness learning approaches and their application in solving different environmental problems of the Arctic regions. The teams went through various workshop tasks which required hands-on activities.
Day #2
The next day Veselin Chantov and Yasena Chantova held a training on how to “How To Introduce Characters Into The Game Via Narratives”. After their presentation on the successful patterns when building a scenario, the teams had a game jam and created their own ideas. After the training followed a 3D printing workshop where the project members designed their own objects. On the second day, the group visited Science Centre Pilke and had an interactive workshop on sustainable environmental practices in Finland.






Day #3
The third day of the TLIT4U event included six learning sessions. Anna Maria Tammaro, Giulia Conti, and María J. Valero Gisbert presented their design thinking approaches toward students in UNIPR. Vasil Zagorov introduced the experience and the results from the Transliteracy and Digital Fluency Curriculum Via Design Thinking event at ULSIT. Mari Maasilta gave us an interesting learning on gamified methods of FactChecking Teaching used at Lappland University. Daniela Monaco, Francesca Brambilla, and Lucia Coletti from FPM presented the existing so far transliteracy games. Gergana Yancheva (ULSIT) introduced her original ideas for library games. Marina Encheva (ULSIT) held the last workshop of the day. “Working Together For The TLIT4U Game Development” workshop focused on building a sustainable game prototype for the project’s purposes.
Day #4
On Thursday Marjaana Kangas (ULAPLAND) presented her scientific views and research on Game Pedagogies; Insights From The Research. Her fascinating introduction was followed by Marchela Borisova and Gabriela Angelova’s (ULSIT) presentation on digital literacy practices at Sofia Public Library and the library’s experience on the Lithuanian project “Dungeons and Librarians: the Quest for Gamified Reading”. Susanna Del Carlo and Maria Grazia Suriano (UNIPR) presented another practical know-how from the Central Library of Science and Technology, University of Parma, Italy. Anitta Örn and Annamari Pudas (ULAPLAND) made an interesting highlight their experience in applying the gamification method when teaching students about different literacies. Kati Vuontisjärvi (ULAPLAND) presented the Lapland University Consortium Library and its information literacy teaching. The team visited the Rovaniemi municipal library and had the chance to peek at almost every department and see the positive influence of the library on people of any age.
Day #5
The last day of our week in Lappland was focused on finishing touches on our game prototypes, followed by a reflection session on the ready scenarios. The three teams gave their games a purpose, background, typology, and background. Their ideas will be used for the further development of the project TLIT4U. Marina Encheva held a final speech and summarized the activities over the past week. After that, the team had an unforgettable playful visit to the Santa Claus Village where they met Santa himself.






TLIT4U – Improving Transliteracy Skills through Serious Games
“Transliteracy and STEM”
Milan 29-30.09.2022
Training Action #1
Milan
Day #1
The first TLIT4U Training Action took place at the Fondazione Politecnico di Milano on the 29th and 30th of September, 2022. The Bulgarian and Finnish partners of the TLIT4U Project joined the event prepared by the partners from Italy as trainees. The aim of TrainingAction #1 was to improve the competencies of the participants on different aspects related to #Gamification and #STEM approach in education. On the first day, the trainer Matteo Uggeri introduced the participants to the fundamentals of Gamification and the role of the gamification process when teaching. At the #GameStorm workshop on the first day, the team of TLIT4U had the opportunity to create an educational game scenario on specific topics.
Day #2
The topic of the second day was the innovative educational approach STEM. STEM stands for Science, Technology, Engineering, Mathematics. The aim of the method is to teach these studies coherently and synchronized. This type of teaching and learning has recently been shown to be especially beneficial. Our lectors have decided to enrich it by adding Art to the method. So STEAM it is. Why STEAM explained to us the lectors of the second training – Marina Di Foggia, Andrea Catalani, Cristiana Angelini, and Cora Gasparotti. In the workshop, the project team had a Virtual Reality (VR) experience. The lectors shared new ideas for using VR in education in different disciplines.
TLIT4U – Improving Transliteracy Skills through Serious Games
Digital fluency workshop in ITaly
Digital Fluency Workshop with lector prof. Plamen Miltenoff in Italy on April 27
The student seminar will focus on the knowledge and skills needed in the 21st century and the knowledge necessary to continue to be adaptable to the “smart” world around us, which is increasingly entering our daily lives. Concepts such as digital confidence/freedom, information and media literacy, organizational and technological skills, etc will be discussed. The basic skills related to communication and collaborative work, creation of digital content, security of information, and solving problems that correspond to the views on transliteracy will also be discussed.
For more information in Italian language see the invitation below.
We will expect you on 27.04.2022 online at 16:00 o’clock on this link: Enter the Seminar here.

Prof. Plamen Miltenoff
EMAIL: pmiltenoff@stcloudstate.edu
Prof. Miltenoff, information specialist, researcher, and instructor work at St. Cloud State, Minnesota, USA. His graduate degrees in library and information science, history, and pedagogy and educational leadership reflect his interests in social media for institutional use, web development and multimedia, gaming, and gamification etc.
TLIT4U – Improving Transliteracy Skills through Serious Games
Digital fluency workshop in bulgaria
Новите технологии са движещият фактор за развитие на иновации във всички сфери на ежедневния и професионален живот. Те изискват непрекъснатото усвояване на нови умения, които да бъдат прилагани на теоретично и на практическо ниво. Активното ни участие в процесите на учене през целия живот са единствената гаранция да продължим да бъдем приспособими и конкуретноспособни в условията на постоянни промени.
Водещият семинара за студенти ще се фокусира върху знанията и уменията необходими в 21 век; знания необходими да продължаваме да бъдем приспособими към заобикалящия ни „умен“ свят, който все повече навлиза в нашето ежедневие. Ще бъдат дискутирани понятия като дигитална увереност/свобода, информационна и медийна грамотност, организационни и технологични умения и др. Ще се дискутират и базовите умения свързани с комуникация и работа в сътрудничество, създаване на дигитално съдържание, сигурност на информацията, решаване на проблеми, които кореспондират с възгледите за трансграмотност.
Семинарът ще се проведе в три държави: България, Италия и Финландия.
Ще ви очакваме на 24.03.2022 г. онлайн в 15,00 часа тук:
//us02web.zoom.us/j/7256871178?pwd=UHY1K2hQTDQ2bC9LY2JEdTUyRmUvZz0.

Пламен Милтенов, гост-професор
EMAIL: pmiltenoff@stcloudstate.edu
Проф. П. Милтенов е преподавател, изследовател и информационен специалист в Университета Сейнт Клауд, Минесота (САЩ). Завършил е специалностите „История“, „Библиотечно-информационни науки“ и „Педагогика“. Неговите професионални интереси са свързани със социални медии, мултимедия, проектиране и създаване на уеб съдържание, образователни игри и геймификация на учебния процес, виртуална, разширена и добавена реалност, информационна и дигитална грамотност и др.
TLIT4U – Improving Transliteracy Skills through Serious Games
Digital fluency workshop in Finland
The fast development of new technologies is the main catalyst for innovations in all spheres of everyday and professional life. They require us to gain new skills to stay relevant and up to date. Our active participation in lifelong learning processes is the only guarantee that we will continue to be adaptable and competitive in the face of constant change.
The student seminar facilitator will focus on the knowledge and skills needed in the 21st century and the knowledge necessary to continue to be adaptable to the “smart” world around us, which is increasingly entering our daily lives. Concepts such as digital confidence/freedom, information and media literacy, organizational and technological skills, etc will be discussed. The basic skills related to communication and collaborative work, creation of digital content, security of information, solving problems that correspond to the views on transliteracy will also be discussed.
For more information in Finnish language see the invitation below.
We will expect you on 06.04.2022 online at 10-13 o’clock on this link: Enter the Seminar here.

Prof. Plamen Miltenoff
EMAIL: pmiltenoff@stcloudstate.edu
Prof. Miltenoff, information specialist, researcher, and instructor work at St. Cloud State, Minnesota, USA. His graduate degrees in library and information science, history, and pedagogy and educational leadership reflect his interests in social media for institutional use, web development and multimedia, gaming, and gamification etc.
TLIT4U – Improving Transliteracy Skills through Serious Games