Resource type | Video | |
URL | Link | |
General objectives | | |
| Learning | Based on real news, the tool can assist students in evaluating and comprehending the quality and credibility of various forms of news, including written articles and videos. Most importantly, it aids in establishing a systematic process for evaluating such content. |
| Entertainment | The component of entertainement is also present, the activity, also thanks to the engaging graphics of the cards, can be challenging but also fun. |
| Ethical | |
| Others | |
Related topics/Glossary – Keywords | Factcheck, fakenews, debunking | |
Expected learning outcomes | | |
| Knowledge | |
| Skills | |
| Abilities | Ability to evaluate news and debunking |
Teaching methodologies/Activity outline | | |
| 1. Starting a challenge: (brainstorming problem situation. By asking the students questions, the teacher stimulates their thinking) | The cards, instructions, and examples from the newspapers need to be printed in advance, with each group requiring its own set of materials. Since the activity is complex, it is advisable to carefully read the process outlined in the instructions. |
| 2. Activation (In Class) / Explanation: (ask the students to watch the videos, read articles, etc. related to the learning outcomes) | |
| 3. Processing: (ask your students to do this experience at home or in the classroom) | This phase is the most important and the core of the activity; due to the complexity of the game, it should be run indipendently by teams, accordly to their own preferences. |
| 4. Conclusion and evaluation reflections | Each team should have some time to share examples of that they have learned and think. |
Information and transliteracy competencies | | |
| | Scores: 0 (none) to 5 (strong) |
| Critical Thinking | 5 (Critical thinking is the ultimate aim of the game.) |
| Creativity | 1 |
| ICT/Digital Skills | 1 |
| Collaboration | 1 |
| Information Skills | 5 (This game helps students to learn how to evaluate and reflect on the quality and reliability of news and information.) |
STEAM competencies | | |
| Creative Thinking | 1 |
| Critical Thinking | 5 |
| Mathematical Thinking | 1 |
| Scientific Thinking | 1 |
Activity development | | |
| Description of the game use to achieve the learning goals | It helps to create a process for evaluating news. |
| Required tool(s) | Cards, instructions, paper, colours. |
| Instructions for students | Provided by the creators. |
| Final Comments | A beautiful set of cards but the activity is too complex and not exactly a game. |
Required settings | None | |
Class management | | |
| Individual work | Yes |
| Team work | Yes (the best usage scenario) |
| Whole group | |
Time management | | |
| Short activity (< 1h) | Yes |
| Medium activity (>1h;<1 day) | |
| Long activity (> 1 day) | |
Sources/extra readings | None | |