PR 3: Design of Game-based Learning


Project result 3 refers to the design of game-based transliteracy training. The many concepts contained in the term (media, vision, information, data, etc.) require the use of more innovative approaches to their presentation and teaching. The target group of this project result are students and librarians, who will be the main users of the developed product. Teachers are also a target group, but in this case indirectly. The project result is innovative in terms of its format – the game-based approach, despite its popularity, is not widely used for educational purposes. Since the goal is to create a training tool, it is necessary that it should contain instruments for assessing the achievements of players (learners) and a conceptual framework of the results to be achieved by them. The expected result of the output is related to the development of a pilot model of game-based transliteracy training, applicable both in universities and in non-formal education centres such as libraries. The impact from the development of a pilot training model in this field is related to the improvement of the knowledge and skills of the target groups, in a way as close as possible to the modern educational and social context.